Wings3d 1.5.3 (the last stable for a while)

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It's still named "Development Release" in the download page, but it's already the final one. Dan announced it as a New Release yesterday.

This release should be "probably the last stable for a while." - in Dan's words since he wants be focused on new things:
"[...] So we can focus on new things, the gui for example and get rid some old
opengl code such as display lists to save memory and so on."


So, it's time to update your version (just recalling that many different wings versions can coexists).
In the download page look for Development Release 1.5.3

What was fixed
- Use (and require) OTP 17.0 which hopefully fixes unicode issues on win32.
- Fix OpenCL so that it works on nvidia cards even though it's built with a 1.2 framework.
- JPG import now works on the Mac.
- Fixed an issue related to font selection under Windows 7 - fonts' name aren't displayed.
- Fixed an issue related to edges highlight in Tweak and Sculpt that was crashing wings when the object have hidden faces or
holes.
- Fixed a issue related to Select Group and Saved Camera windows not be drawn using the alpha settings as defined in the
preferences.
- Fixed an issue related to edges highlight in Tweak and Sculpt that was crashing wings when the object have hidden faces or
holes.
- Fixed the duplicated IDs in the language file for "Rename" operations available in the "Geometry Graph" window.
- Fixed some issues related to images of materials exported by POV-Ray plugin.
- Fixed an error in the "wings_u:relative_path_name" routine that was rebuilding the full path in a wrong way.

What is new
- Added a new option to Snap[RMB] (in Body mode) that enable the user duplicate the object between reference and target.
- Added a new option to auto save an unsaved project.
- Added support to save and restore the last view settings of a project.
- Added option to customize the grid size.
- Added a new option to Absolute-Move command (MMB) that enable the user set the reference point.
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Comments1
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nic022's avatar
Great, thank to you  :)